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3D Tools Training

The CGschool provides 3ds Max training at beginner, intermediate, and advanced levels. Learn the tools to maximize speed and efficiency.

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Post Production Training

Think you know Photoshop? We would love the opportunity to show you what you do not know. Fusion? PF Track? If you are working with animations and not using programs like these, you have only scratched the 3D surface of knowledge.

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Dreamweaver, Wordpress, Flash. Everyone has a website, but few are truly art, and even fewer are utilized to their full potential. CGschool provides one of the best Internet training programs you will find anywhere on the planet.

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Rendering Engine Training

Do not just use programs like V-Ray and mental ray ... understand them. With the CGschool, learn what goes on behind the algorithms of these top render engines.

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V-Ray for 3ds Max Bundle

CGschool has compiled the most comprehensive V-Ray training for 3D visualization artists. With our V-Ray bundle you will learn over 50 hours of V-Ray training for visualization. Act now and you will save over $350 than buying the videos separately. Plus you will receive an additional 3.5 Hours of V-Ray 2.0 Training for Free ($99 Value).  You won’t find this kind of comprehensive 3D visualization training anywhere else in the world.

The V-Ray bundle includes (Click the Tabs Below for Class Details):

- V-Ray for 3ds Max Beginner to Intermediate
- V-Ray 2.0 for 3ds Max (Advanced Session 1)
- V-Ray 2.0 for 3ds Max (Advanced Session 2)
- V-Ray 2.0 for 3ds Max New Feature Training Videos

Regular Price:
Promo Price:
Recording Length:
$996
$598 (Save 40%)
54.5 Hours
purchase video recordings
 
  • V-Ray Beginner to Intermediate
  • V-Ray 2.0 (Advanced Session 1)
  • V-Ray 2.0 (Advanced Session 2)
  • V-Ray 2.0 New Features
         
Course Details
 
Course Description
 
Instructor Profile
         
         
  Recording Price:   $299  
  Recording Length:   18 Hours  
       

Example Video (Please View at Full Screen)


1st 10 Minutes of Webinar (View Full)
 
 
     
   This training course is designed for users with less than 12 months of production experience in V-Ray. All major features within VRay 2.0 are explained through an easy to understand approach. Rather than providing a list of good settings, which may work on some scenes and not others, the instructor dissects each major setting and explains the math and reasoning behind the settings so that students will know how to troubleshoot any scene and get the best mixture of speed and quality. All settings fall into 3 categories; quality settings, appearance settings, and tools. The instructor shows students how to maximize quality by controlling noise and improving detail, while simultaneously minimizing render times. The artistic side of the program comes to life with an explanation of the settings that control the appearance of renderings, as well as an explanation of various exterior and interior lighting techniques. Finally, all of the incredible tools within the program are illustrated in great detail so that students can make the most out of program and maximize efficiency. This training course requires an fundamental level of knowledge of 3ds Max. The V-Ray renderer is a plug-in that allows 3ds Max users to bypass the default scanline renderer and achieve truly photorealistic quality with minimal effort. Because of its unsurpassed quality, speed, and ease of use, V-Ray has rapidly become the industry’s renderer of choice in the lighting of architectural visualizations, and is also a favorite among film and game producers. Training class covers V-Ray 1.5 SP4 with most support files provided in Max 2009 or earlier.  
     
 
     
 
Brian Smith
Brian Smith
Brian Smith
Alexander Gorbunov
 
  NOTE:  Final instructor for this class announced a few days before class begins.  
 
 
Session Outline
     

(DAY 1)   

Critical Settings (Part 1)
0800-0900 Image Sampling
0900-1000 Irradiance Maps
Critical Settings (Part 2)
1000-1100 Light Cache
1100-1200 DMC
1300-1400 Color Mapping
1400-1500 Environment Lighting

 

Materials
1500-1600 Reflection and Refraction
1600-1700 VRay Blend and Override / Caustics / Dispersion
1700-1800 Real-world Material Creation
 

(DAY 2) 

Lighting
0800-0900 HDRIs
0900-1000 Standard vs Photometric vs. V-Ray Lights
1000-1100 VRay RT

 

Animating with V-Ray
1100-1200 Animation Modes
1300-1400 V-Ray Physical Camera

 

V-Ray Power Tools
1400-1500 Displacement / Progressive Path Tracing / Bidirectional Path Tracing
1500-1600 V-Ray Proxies

 

Practical Lighting Application
1600-1700 Exterior Lighting
1700-1800 Interior Lighting
         
Course Details
 
Course Description
 
Instructor Profile
         
         
  Recording Price:   $299  
  Recording Length:   18 Hours  
       

Example Video (Please View at Full Screen)

 
Class Preview | More Video Tutorials
 
 
     
  This course is designed for users with at least 12 months of production experience in V-Ray. Beginning with an in-depth look at the power of Linear and Physical Workflows, the instructor walks through the entire process of setting up an image using physically-based colors, materials, lighting, and cameras. This includes a study of how to accurately measure rendered results and troubleshoot using Render Elements and 32 bit Compositing.          

Using several production scenes the instructor demonstrates how to address some of the common challenges such as optimizing speed, detail, and noise as well how to work with large, complex scenes. Many advanced VRay features are explored including, Ambient Occlusion, VRayPhysical Camera, VRayLightMtl, VRayIES, and Image Based Lighting using HDRI and VHDRI.

The instructor demonstrates exterior and interior lighting techniques used by major production houses and dissects award winning scenes to illustrate how to bring projects to life. The course ends with a look at using VRay RT in production, GI Techniques for Animation, and a few other tips and tricks to maximize speed and efficiency.

 

 

 
     
 
   
A Principal with Neoscape (www.neoscape.com), Lon Grohs leads the studio’s visualization teams, constantly pushing technological, creative, and artistic limits to achieve the most beautiful and impactful imagery possible. He is responsible for shaping each project’s vision, carefully maintaining the delicate balance between art, messaging, and tangible effectiveness of the solution… [ Read Bio ]
 
 
 
 
Session Outline
     

(DAY 1)

0800-0930 Linear Workflow/ Physical Workflow
Topics: Linear Workflow, Gamma, Color Mapping, Clamp, Float, EXR Files, Gamma Corrected Colors, Excel Formula, Colormunki Script, Physical Values
   
0930-1030 VrayPhysical Camera/ VrayFrameBuffer
Topics: Physical Camera, Exposure Tables, VrayFrameBuffer for Exposure
   
1030-1200 Image Based Lighting/ HDRI and VHDRI
Topics: VRaySun and Sky, Using VrayFrameBuffer to Measure Values
Image Based Lighting, HDRI and VHDRI, VRayDomeLight
   
1300-1330 VRayLightMaterial and Physical Values
Topics: VrayLightMtl, controlling Output and values
   
1330-1500 Render Elements and Compositing (incl. Ambient Occlusion)
Topics: Render Elements, Using Render Elements to Troubleshoot Renderings, Render Element Math and Compositing, Vrayimagefile, ProEXR, Ambient Occlusion, ZDepth
   
1500-1600 GI Settings
Topics: GI Settings, Evaluate and Demonstrate Irradiance, Light Cache and Brute Force
   
1600-1700 Image Sampling, Speed vs. Noise
Topics: Antialiasing, Color Threshold, Noise Threshold
   
1700-1800 Color Management
Topics: Color Management theory and practical workflows (Jeff Mottle)
 

(DAY 2)

0800-1000 Interior Lighting Techniques
Topics: Interior Lighting, VRayIES Files, VRayLights/ Skylight Portals/ VRayMeshLight, Glazing
   
1000-1200 Interior Rendering and Troubleshooting
Topics: Area Light Values, Glossy Sampling, Noise VRayMaterials/ VRayBlendMTl, Brute Force By Material, Floor Generator Script, MaterialbyElement, VRayNormalMap/ CrazyBump Demo
   
1300-1400 Managing Large Scenes
Topics: 32 vs. 64 bit/ Vray Proxies, Dynamic Memory, MultiScatter
   
1400-1500 Exterior Night Lighting Techniques
Topics: VRaySphereLight, Night Lighting Set Up
   
1500-1600 Exterior Night Rendering and Compositing
Topics: Rendering and Compositing Lighting Passes Individually
   
1600-1700 GI Techniques for Animation
Topics: Irradiance and Incremental Add to Map, Light Cache Flythrough, Brute Force
   
1700-1800 VRayRT, VRayRT GPU and Progressive Path Tracing
         
Course Details
 
Course Description
 
Instructor Profile
         
         
  Recording Price:   $299  
  Recording Length:   15 Hours  
   
 
 
     
  V-Ray 2.0 (Advanced Session 2) is designed for the professional V-Ray user who wants to learn techniques in linear workflow, effects, settings and advanced composition.  For more details, please review the session outline below.          


V-Ray Physical Camera | View Full Webinar

 
     
 
   
A Principal with Neoscape (www.neoscape.com), Lon Grohs leads the studio’s visualization teams, constantly pushing technological, creative, and artistic limits to achieve the most beautiful and impactful imagery possible. He is responsible for shaping each project’s vision, carefully maintaining the delicate balance between art, messaging, and tangible effectiveness of the solution… [ Read Bio ]
 
 
 
 
Session Outline
     

(DAY 1)   

Linear Workflow, Effects and Settings

- Linear/ Physical Workflow
                      

- Advanced Shaders & Real World Materials 

  1. VrayMtlWrapper
  2. Vray2SidedMtl
  3. VrayLightMtl
  4. VrayBlendMtl
  5. Sub Surface Scattering

– Break –

- Physical Camera Settings

  1. Still Camera
  2. Movie Camera
  3. VrayFrameBuffer Exposure Control

- Advanced Optical Effects

  1. Depth of Field (In-Camera & Post)
  2. Motion Blur (In Camera & Post)
  3. Dispersion
  4. Glare

- Advanced Lighting Effects

  1. Volume Light
  2. Caustics

- Advanced Environmental Effects

  1. VRayEnvironmentFog

 

   
 

(DAY 2)   

Rendering & Advanced Compositing

- Rendering Pipeline
                       

  1. Distributed Rendering
    1. VRay Advanced
    2. VRayRT
  2. Backburner
    1. Strip Rendering
    2. Distributed Rendering
    3. Rendering Irradiance, Light Cache, and Animation

– Break –

- Advanced Rendering Techniques

  1. Rendering Animated Exterior Scenes  (Static Objects)
  2. Rendering Animated Exterior Scenes (Moving Objects)
  3. Rendering Animated Interior Scenes (Static Objects)
  4. Rendering Animated Interior Scenes (Moving Objects)

- Render Elements/ Advanced Compositing

  1. 32 Bit Output EXR/ HDR
  2. Compositing Math
   

Over 3.5 Hour New Feature Training Video brought to you by the CGschool

With so many new features added to V-Ray 2.0, it can be hard to get up to speed quickly.  VRay.info is providing a FREE four hour training video going over all of the latest additions to the most popular rendering engine on the planet.  Taught by industry expert and co-owner of Netron, and owner of VRay.info in Norway, Torgeir Holm will cover everything you will need to know to be production ready with V-Ray 2.0.  This video is being offered exclusively by CGschool, CGarchitect and VRay.info and can’t be found anywhere else.

1. User Interface (VRay items in create menu, VFB improvements, VFB rollout EXR features)
2. Materials (VRayCarPaint, Dispersion, Dim distance, VRayDistanceTex, VRayHDRI with tiled OpenEXR, VRayMultiSubTex)
3. Render Elements (DRBucket, VRayLightSelect)
4. Lights (Directional Planar VRayLights, VRayLightLister, VRayLightMeter)
5. Cameras (ExposureControl, Stereoscopic Rig, Shademaps, LensEffects, Lens Analysis and distortion)
6. GI (Bi Directional Path Tracing, Retrace options in the Lightcache)
7. RT and RT GPU
8. Roundup of other improvements and minor features.

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