In this, part one of a three part series, you will learn everything you ever wanted to know about modeling site plans for architectural visualizations. The tutorial contains 25 pages of tips, tricks and routines presented by the crew at 3DAS.
In this, part two of a three part series, you will learn everything you ever wanted to know about modeling site plans for architectural visualizations, including: Paver Bandings, Road Lines, Mulch, Water, Parking Stops, Vegetation and more! The tutorial contains 20 pages of tips, tricks and routines presented by the crew at 3DAS.
In this, part three of a three part series, you will learn everything you ever wanted to know about modeling site plans for architectural visualizations, including: Applying materials, Lighting, Rendering, Animation and more! The tutorial contains 19 pages of tips, tricks and routines presented by the crew at 3DAS.
One of the most difficult aspects of running a visualization business is preparing contracts. Without a contract that clearly articulates the visualization process from start to finish for both parties, the simplest of projects can become disastrous and a financial liability. Here is a fully functioning 3D visualization contract that has been attorney approved and used in all 3DAS projects.
Here’s a great technique for quickly applying multiple colors to a single rendering inside Photoshop. One of the most difficult things to get right in any 3D visualization is the client’s choice of colors. Clients often don’t know what colors they want to use on their projects and as a result you are often forced into a long ordeal of walking them through the process of color selection.
In the 3D world, render engines use a process known as SuperSampling to improve the quality of rendered output by decreasing the effect of aliasing. Aliasing is a term to describe imperfections in the rendering process caused by color changes that are too drastic, and that occur over too small an area of screen space to be adequately depicted by the pixels that define that space.
A critical document for any starting business or freelancer is a solid business plan. When done correctly and thoroughly, it can become the most important document that your business ever produces and can save an immeasurable time and money in the long run. This is a sample business plan that 3DAS used during its inception.
Anyone that has ever tried adding a large number of quality trees or shrubs to a 3D scene knows what a challenge it can be to do so. Though vegetation is usually not the focus of most projects, when created poorly, it can be a great distraction that ruins what would otherwise be a great visualization. This discussion presents a few ways to overcome the daunting challenge of filling a scene with high quality vegetation.
In Part II, you will learn how to create realistic and efficient shadows for 2D vegetation and ways to implement 3D vegetation effectively without all the undesirable side effects that usually persist with their use.
Want to get your foot in the door with architectural clients? One of the things that can help you do so is becoming a certified continuing education provider and helping architects receive their educational credits. Anyone can create such a course and submit it to their own state for approval, pending the state has such a program. Here is the course that the guys at 3DAS teach, entitled ‘3D CAD for Architectural Visualizations.
For anyone wanting to take on more or larger projects, hiring sub contractors can be invaluable. Communicating with them long distances can be extremely difficult, especially when done solely by email or when the subs speak another primary language, both of which are usually the case when hiring subs overseas. Here are two examples (4 pages) of communication between 3DAS and subs during projects that were worked in part outside there office.
In the ideal 3D world, you could build all your scenes without regard to file size, available RAM, CPU speed, rendering times, or any number of things that complicate the design process. However, since most of us have to be aware of our computers’ limitations, we have to manage the way we build objects and assemble our scenes. This Insider article takes a chapter out of Foundation 3ds Max 8 Architectural Visualization to explain some of the complexities of scene assembly.
Backgrounds are a critical part of just about every type of 3D scene. Although they are a relatively simple element to add to a scene, backgrounds can just as easily be a source of frustration and problems for 3ds Max users. The following discussion explains each of these categories and subcategories and looks at methods to implement each type of background.
To say that VRay is a complicated program would be an understatement! Ironically enough, however, it has become the most ubiquitous engine in the visualization industry because of, among other things, its simplicity. Although it contains a large number of settings which should ideally be separated from critical settings and grouped into an advanced section all alone, it is nonetheless a fairly easy program to digest when you know which settings are critical and which can be left for exploration down the road.
Photoshop offers some great workflow tools to streamline the visualization process for many types of projects and create effects that would otherwise take far longer in 3ds Max. Here’s a few techniques that might save some time in the course of your next 3D project.
Image sampling is arguably the most important and least understood feature in V-Ray. If you don’t conduct good image sampling, having extremely high quality settings in other areas of the program (like irradiance maps and the QMC sampler) will do you absolutely no good. In this article, the crew at 3DAS helps to clear up some misunderstandings about this complex subject.
A frustrating reality of working in any 3D program is waiting on the computer to process information. In the ideal 3D world, you could build all your scenes without regard to file size, available RAM, CPU speed, rendering times, or any number of things that complicate the design process. However, since most of us have to be aware of our computers’ limitations, we have to manage the way we build objects and assemble our scenes. In this article, we’re going to take a close look at some tools and procedures that can improve system resource management.
Perhaps the most challenging aspect of creating 3D interiors, is dealing with the myriad of problems that arise when helping clients make furniture and materials selections. This article presents some ideas that might make this often painful process a little easier to manage.
(Guest article by Visarty)
This week, the visualization firm Visarty, from Lviv, Ukraine writes a guest article showing one small area of how they work. They chose to write an article describing the way they model interior scenes. Check this article out to learn how one of the top visualization firms in the world work so fast and efficient.
(Guest article by Intero Visuals)
Creating quality custom 3D furniture can be a difficult and time-consuming process. This week we present a guest article written by Alexander Gorbunov from Intero Visuals that will guide you through the complex process of creating high quality 3D furniture. The tutorial is full of images that show you how to quickly and efficiently create 3D furniture starting from nothing more than a simple image. Using the tools and methods highlighted here, you can create almost any type of furniture you want.
Ever try exploring the power of MAXSCRIPT? If it seems too confusing to attempt, try this 2-page cheat sheet that covers most of the major concepts in one easy to read reference, courtesy of MAXSCRIPT guru Markus Boos.