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V-Ray 2.0 for 3ds Max (Architectural Visualization Beginner and Intermediate)

         
Course Details
 
Course Description
 
Instructor Profile
         
         
   
  Recording Price:   $299  
  Recording Length:   18 Hours  
   

 

Example Video (Please View at Full Screen)


1st 10 Minutes of Webinar (View Full)
 
 
     
   This training course is designed for users with less than 12 months of production experience in V-Ray. All major features within VRay 2.0 are explained through an easy to understand approach. Rather than providing a list of good settings, which may work on some scenes and not others, the instructor dissects each major setting and explains the math and reasoning behind the settings so that students will know how to troubleshoot any scene and get the best mixture of speed and quality. All settings fall into 3 categories; quality settings, appearance settings, and tools. The instructor shows students how to maximize quality by controlling noise and improving detail, while simultaneously minimizing render times. The artistic side of the program comes to life with an explanation of the settings that control the appearance of renderings, as well as an explanation of various exterior and interior lighting techniques. Finally, all of the incredible tools within the program are illustrated in great detail so that students can make the most out of program and maximize efficiency. This training course requires an fundamental level of knowledge of 3ds Max. The V-Ray renderer is a plug-in that allows 3ds Max users to bypass the default scanline renderer and achieve truly photorealistic quality with minimal effort. Because of its unsurpassed quality, speed, and ease of use, V-Ray has rapidly become the industry’s renderer of choice in the lighting of architectural visualizations, and is also a favorite among film and game producers. Training class covers V-Ray 1.5 SP4 with most support files provided in Max 2009 or earlier.  
     
 
     
 
Brian Smith
Brian Smith
Brian Smith
Alexander Gorbunov
 
  NOTE:  Final instructor for this class announced a few days before class begins.  
 
 
Session Outline
     

(DAY 1)   

Critical Settings (Part 1)
0800-0900 Image Sampling
0900-1000 Irradiance Maps
Critical Settings (Part 2)
1000-1100 Light Cache
1100-1200 DMC
1300-1400 Color Mapping
1400-1500 Environment Lighting

 

Materials
1500-1600 Reflection and Refraction
1600-1700 VRay Blend and Override / Caustics / Dispersion
1700-1800 Real-world Material Creation
 

(DAY 2) 

Lighting
0800-0900 HDRIs
0900-1000 Standard vs Photometric vs. V-Ray Lights
1000-1100 VRay RT

 

Animating with V-Ray
1100-1200 Animation Modes
1300-1400 V-Ray Physical Camera

 

V-Ray Power Tools
1400-1500 Displacement / Progressive Path Tracing / Bidirectional Path Tracing
1500-1600 V-Ray Proxies

 

Practical Lighting Application
1600-1700 Exterior Lighting
1700-1800 Interior Lighting
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