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mental ray for Architectural Visualization (3ds Max) Beginner and Interm.

         
Course Details
 
Course Description
 
Instructor Profile
         
         
  Recording Price:   $299  
  Recording Length:   18 Hours  
            

 

Example Video (Please View at Full Screen)

          

1st 10 Minutes of Webinar (View Full)

 
 
     
  This training course is designed for users with less than 12 months of production experience in mental ray. All major features within mental ray are explained through an easy to understand approach. Rather than providing a list of good settings, which may work on some scenes and not others, the instructor dissects each major setting and explains the math and reasoning behind the settings so that students will know how to troubleshoot any scene and get the best mixture of speed and quality. All settings fall into 3 categories; quality settings, appearance settings, and tools. The instructor shows students how to maximize quality by controlling noise and improving detail, while simultaneously minimizing render times. The artistic side of the program comes to life with an explanation of the settings that control the appearance of renderings, as well as an explanation of various exterior and interior lighting techniques. Finally, all of the incredible tools within the program are illustrated in great detail so that students can make the most out of program and maximize efficiency. This course requires an fundamental level of knowledge of 3ds Max.The mental ray renderer is a plug-in that allows 3ds Max users to bypass the default scanline renderer and achieve truly photorealistic quality with minimal effort. Most of the support files provided in Max 2010 or earlier.  
                     
 
     
 
Jennifer O’ Connor  is the author of the book ‘Mastering mental ray’ (Sybex 2010) and isis an accomplished visual design artist, instructor, speaker, and expert on mental ray and 3ds Max Design. She is the founder and President of 4D Artists, Inc., a 3D rendering and animation company. She is an Adjunct Professor if 3D Modeling/Rendering, Animation, and Architectural Illustration at the College of Lake County in Grayslake, Illinois, and runs the Chicago 3ds Max AAUGA chapter. Jennifer has been working with CAD software since 1985 and 3D Studio since 1992 on projects ranging from museum animations and tropical islands to product visualization…[Read Bio ]         

 
     
 

 

     

(DAY 1)                    

 

Introduction to mental ray
0800-0900 The integration of mental ray and the user interface
0900-1000 What’s new in 3ds Max 2011
1000-1100 Image quality and rendering optimizations

 

Global Illumination
1100-1200 Essential theory behind photon mapping
1300-1400 Essential theory behind final gather
1400-1500 Interaction between lighting and materials
1500-1600 Using global illumination with animations

 

Materials and Shaders pt.1
1600-1700 mental ray materials and shaders introduction
1700-1800 ambient occlusion
 

(DAY 2)                  

 

Material and Shaders pt. 2
0800-1100 mental ray materials in depth, a case study with the Arch & Design material
1100-1200 Common shaders and their application

 

Lighting Strategies
1300-1500 A look at interior and exterior lighting methods and how to maximize efficiency
1500-1600 Typical artifacts and how to remedy them

 

Production effects
1600-1700 Atmospheric effects and stylized rendering
1700-1800 Motion blur, Depth of field and other mental ray production tools

 

 

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