Do not just use programs like V-Ray and mental ray ... understand them. With the CGschool, learn what goes on behind the algorithms of these top render engines.
Think you know Photoshop? We would love the opportunity to show you what you do not know. Fusion? PF Track? If you are working with animations and not using programs like these, you have only scratched the 3D surface of knowledge.
Dreamweaver, Wordpress, Flash. Everyone has a website, but few are truly art, and even fewer are utilized to their full potential. CGschool provides one of the best Internet training programs you will find anywhere on the planet.
What Photoshop is to still images, eyeon’s Fusion is to animations. This course is designed for users with less than 6 months production experience in Fusion and teaches students the tools essential for creating high quality composited animations. In this course, the instructor covers every major component of the compositing process as applied to the architectural visualization industry and each of the major tools utilized by large production houses. Students will learn countless tips and tricks that maximize productivity and efficiency that normally takes many years in a production environment to learn. Fusion is a relatively large and complex application – but by learning just the features that apply to visualizations, you’ll be learning everything you need to know to get ahead in the industry in the shortest possible time. This course requires no previous knowledge in Fusion but requires a fundamental level of knowledge in 3ds Max. Covers Fusion 6.1.
Brian Smith began his 2D and 3D CAD studies in the early 90s and worked as an animation specialist in architectural, engineering, and landscaping firms in southwest Florida. He started his own company in 2001, specializing in the production of architectural animations and renderings, and a few years later teamed up with business partner Brian Zajac to cofound 3D Architectural Solutions (3DAS) in Sarasota, Florida.…[Read Bio ]
Session Outline
AUG. 11 & 20, 2010 (DAY 1)
0800-0900
Introduction to the software and opening discussion
0900-1000
UI & Software Configuration for optimal use
1000-1200
Working with layers & introducing footage with Photoshop comparisons
1300-1400
Building up the 2D Workspace – Operators and color correction
1400-1500
Working with the Schematic View
1500-1600
Nested Layers
1600-1700
Creating optical effects for production values
1700-1800
Rendering out our first sequence and finishing for “client” approval
AUG. 12 & 21, 2010 (DAY 2)
0800-0900
An introduction to 3D Workspaces
0900-1000
Tracking and stabilization of footage
1000-1100
Paint operator and fixing footage
1100-1200
Designing motion graphics and transitions for titles
1300-1400
Overview of preparing sequences in 3ds Max for compositing
1400-1600
Working with multiple layers and elements for optimal control
1600-1700
Final finishing grading, adding in titles, output of sequences
1700-1800
Final analysis of workflow and workshop and final Q&A / impromptu demos