Dreamweaver, Wordpress, Flash. Everyone has a website, but few are truly art, and even fewer are utilized to their full potential. CGschool provides one of the best Internet training programs you will find anywhere on the planet.
Do not just use programs like V-Ray and mental ray ... understand them. With the CGschool, learn what goes on behind the algorithms of these top render engines.
Think you know Photoshop? We would love the opportunity to show you what you do not know. Fusion? PF Track? If you are working with animations and not using programs like these, you have only scratched the 3D surface of knowledge.
This training course is designed for users with an intermediate level knowledge of 3ds Max who are already familiar with general modeling features. The training course is designed to teach students an advanced and highly efficient way to create complex objects for visualization projects, whether it’s a chair or a vase, car or chandelier, tree or bath tub… just about anything. Students will be shown nearly every modeling tool available in 3ds Max for fast and effective work. The instructor will demonstrate how to improvise and use unique modeling techniques to find best ratio between speed and quality. Using practical exercises and visual examples, students will learn useful tools and commands, critical modifiers, hidden powers of Editable Poly and Editable Spline objects, modeling tips and tricks, how to create materials and textures, and much more.
Alexander Gorbunov began using 3d Studio for the first time in 1996 when he started his Bachelor of Fine Arts degree at the Ukraine State Maritime Technical University in Nikolaev, Ukraine…[Read Bio ]
Session Outline
(DAY 1)
0800-0830
Overview of general practices, industry standards and examples evaluated
0830-0900
Principles and workflow of furniture and other complex model creation
0900-0930
Advanced 3ds Max 2010 interface features and optimization of models
0930-1030
Deep analysis practical application of all available 2D shapes & 3D geometry
1030-1200
Editable spline – deep analysis and practical
1300-1430
Editable poly – deep analysis and practical application
1430-1530
Interactive modeling – model #1, low complexity
1530-1630
Compound objects – deep analysis and practical application
1630-1800
Modifiers – deep analysis and practical application
(DAY 2)
0800-1000
Interactive modeling – model #2, medium complexity
1000-1200
Interactive modeling – model #3, medium complexity
1300-1500
Interactive modeling – model #4, high complexity
1500-1600
Advanced material application to complex models
1600-1700
Tips and tricks
1700-1800
Additional software and plugins to improve performance