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3ds Max for Architectural Visualization (Beginner)

         
Course Details
 
Course Description
 
Instructor Profile
         
         
  Recording Price:   $299  
  Recording Length:   18 Hours  
             

 

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  This training course is designed for users with less than 6 months production experience in 3ds Max and teaches students the 3ds Max tools essential for creating architectural renderings and animations. In this training course, the instructor covers every major component of the 3D design visualization process, from modeling to production, with special emphasis on those tools that will provide users the greatest efficiency in producing visualizations. This class avoids advanced topics such as inverse kinematics, reactor, space warps, etc, to allow more time to be devoted to those areas of the program which serve as the foundation of most visualization projects. Students will learn countless tips and tricks that maximize productivity and efficiency that normally takes many years in a production environment to learn. 3ds Max is a large and complex application – but by learning just the features that apply to visualizations, you’ll be learning everything you need to know to get ahead in the industry in the shortest possible time. This course requires no previous knowledge in any 2D or 3D software. Covers 3ds Max 2011 with most support files provided in Max 2009 or earlier.           

 

 
     
 
     
 
Brian Smith
Brian Smith
Brian Smith
Alexander Gorbunov
 
  NOTE:  Final instructor for this class announced a few days before class begins.  
 
 
Session Outline
     

(DAY 1)   

The Fundamentals
 
0800-0900 Key Interface Elements
0900-1000 Basic Visualization Modeling (Edit Spline, Edit Mesh, Box Modeling)
Modeling
 
1000-1100 Integrating AutoCAD with Visualization Modeling (Importing line work / Workflow)
1100-1200 Critical Compound Objects Part I – Lofting
1300-1400 Critical Compound Objects Part II – Scatter, Terrain, Booleans
1400-1500 Critical Visualization Modifiers
Materials
 
1500-1600 Material Basics for Visualization (Material Editor)
1600-1700 Critical Map Channels and Map Types
1700-1800 UVW Mapping
 

(DAY 2) 

Lighting
 
0800-0900 Lighting Basics for Visualization (Light types and Critical Settings)
0900-1000 Photometric Lights and Global Illumination
Cameras and Animation
 
1000-1100 Camera and Animation Basics for Visualization (Critical Settings and Constraints)
1100-1200 Animation Controllers and the Curve Editor
1300-1400 Rendering Basics for Visualization
Efficient Workflow
 
1400-1500 Scene Assembly (Linking vs. Importing vs. XRefs vs. Proxies)
1500-1600 Basic Visualization Effects
1600-1800 Production Tips and Tricks
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