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PROFESSIONAL V-RAY TRAINING

Over 50 Hours of Architectural Visualization Training

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Essential V-Ray Course Information

  • V-Ray Training Pre-Requisite:  None.
  • V-Ray Video Training Courses Covered:  V-Ray Beginner, Intermediate and Advanced.
  • V-Ray Video Training Courses Length:  51 Hours

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V-Ray for 3ds Max Bundle

Each Tab Contains Individual V-Ray Video Training Courses

Overview

CGschool has compiled the most comprehensive V-Ray training for 3D visualization artists. With our V-Ray video training bundle you will learn over 50 hours of V-Ray training for architectural visualization and save over $275; that is like buying 2 videos and getting the 3rd for free!  You won’t find this kind of comprehensive 3D architectural visualization training anywhere else in the world.

The V-Ray Video Training Bundle Includes (Click the Tabs Above for Class Details):

  • V-Ray for 3ds Max Beginner to Intermediate
  • V-Ray 2.0 for 3ds Max (Advanced Session 1)
  • V-Ray 2.0 for 3ds Max (Advanced Session 2)


Instructors

BRIAN SMITH

BRIAN SMITH

V-Ray Beginner to Intermediate Instructor

Brian Smith began his 2D and 3D CAD studies in the early 90s and worked as an animation specialist in architectural, engineering, and landscaping firms in southwest Florida. He started his own company in 2001, specializing in the production of architectural animations and renderings, and a few years later cofounded the production company 3D Architectural Solutions (3DAS) in Sarasota, Florida. In 2006, he founded the publishing company 3DATS and in 2008, 3DATS teamed up with CGarchitect and Spine3D to form CGschool—the world’s leading visualization training company. He divides his time between production and training, and in his free time looks for big mountains to climb.

Brian graduated from the U.S. Military Academy at West Point with a major in Aerospace Engineering. He served on active duty, including two years as a Battery Commander, responsible for a short range air defense battery of over 100 soldiers. Following 9/11, he served in Washington, D.C. as an Air Defense Artillery Fire Control Officer, working closely with the U.S. Secret Service, the U.S. Air Force, and the FAA to provide air defense coverage of our nation’s capital. He is currently a Major in the Florida Army National Guard.

ALEX GORBUNOV

ALEX GORBUNOV

V-Ray Beginner to Intermediate Instructor

Alexander Gorbunov began using 3d Studio for the first time in 1996 when he started his Bachelor of Fine Arts degree at the NUOS, Ukraine. At that time, it was 3D Studio 4 for DOS. He was immediately fascinated with 3D graphics and decided that it would be his lifelong hobby. After finishing his education in 2001, he turned his hobby into a small business and began a freelancing career by producing small visualizations for companies all over the world. Concentrating mostly on interior scenes, Alex noticed an ever increasing demand for custom furniture and accessories. As more time passed, he found himself more and more interested in the creation of furniture and invested a great deal of personal time honing his craft. In 2005, he moved to Tampa, FL, just a short drive from 3DATS. Soon after, Alex took his work to the next level and founded Intero Visuals; a company dedicated to the creation of fine 3D furniture and accessories. His collections are the absolute finest the crew at 3DATS has ever come across, and so recognizing his unique skills and dedication, 3DATS entered into a strategic partnership with Alex and has found him to be an invaluable asset to their production. His work can be seen at Intero Visuals.

LON GROHS

LON GROHS

V-Ray Advanced Instructor

Lon is an integral member of the Chaos Group (makers of V-Ray) executive team, overseeing the expanding US operations as the firm’s Vice President of Business Development. Lon works closely with Chaos Group partners and customers, developing strategic market initiatives and promoting advancements in rendering technology.

Prior to Chaos Group, Lon Grohs leads the Neoscape studio’s visualization teams, constantly pushing technological, creative, and artistic limits to achieve the most beautiful and impactful imagery possible. He is responsible for shaping each project’s vision, carefully maintaining the delicate balance between art, messaging, and tangible effectiveness of the solution. As Creative Director, Lon collaborates closely with Neoscape’s highest profile clients, including internationally acclaimed design firms Studio Daniel Libeskind, Moshe Safdie and Associates, Zaha Hadid Architects, Pelli Clarke Pelli, HOK, SOM, and Foster + Partners.

V-Ray Beginner to Intermediate

COURSE DESCRIPTION

Recording Length:  18 Hours

This training course is designed for users with less than 12 months of production experience in V-Ray. All major features within VRay 2.0 are explained through an easy to understand approach. Rather than providing a list of good settings, which may work on some scenes and not others, the instructor dissects each major setting and explains the math and reasoning behind the settings so that students will know how to troubleshoot any scene and get the best mixture of speed and quality. All settings fall into 3 categories; quality settings, appearance settings, and tools. The instructor shows students how to maximize quality by controlling noise and improving detail, while simultaneously minimizing render times. The artistic side of the program comes to life with an explanation of the settings that control the appearance of renderings, as well as an explanation of various exterior and interior lighting techniques. 

Finally, all of the incredible tools within the program are illustrated in great detail so that students can make the most out of program and maximize efficiency. This training course requires an fundamental level of knowledge of 3ds Max. The V-Ray renderer is a plug-in that allows 3ds Max users to bypass the default scanline renderer and achieve truly photorealistic quality with minimal effort. Because of its unsurpassed quality, speed, and ease of use, V-Ray has rapidly become the industry’s renderer of choice in the lighting of architectural visualizations, and is also a favorite among film and game producers. Training class covers V-Ray 1.5 SP4 with most support files provided in Max 2009 or earlier.

V-Ray Session Outline

DAY 1

Critical Settings (Part 1) – 2 Hours

  • Image Sampling
  • Irradiance Maps

Critical Settings (Part 2) - 4 Hours

  • Light Cache
  • DMC
  • Color Mapping
  • Environment Lighting

Materials – 3 Hours

  • Reflection and Refraction
  • VRay Blend and Override / Caustics / Dispersion
  • Real-world Material Creation

DAY 2

Lighting – 3 Hours

  • HDRIs
  • Standard vs Photometric vs. V-Ray Lights
  • VRay RT

Animating with V-Ray – 2 Hours

  • Animation Modes
  • V-Ray Physical Camera

V-Ray Power Tools – 2 Hours

  • Displacement / Progressive Path Tracing / Bidirectional Path Tracing
  • V-Ray Proxies

Practical Lighting Application – 2 Hours

  • Exterior Lighting
  • Interior Lighting
V-Ray Advanced (Session 1)

COURSE DESCRIPTION

Recording Length:  18 Hours

This course is designed for users with at least 12 months of production experience in V-Ray. Beginning with an in-depth look at the power of Linear and Physical Workflows, the instructor walks through the entire process of setting up an image using physically-based colors, materials, lighting, and cameras. This includes a study of how to accurately measure rendered results and troubleshoot using Render Elements and 32 bit Compositing.
Using several production scenes the instructor demonstrates how to address some of the common challenges such as optimizing speed, detail, and noise as well how to work with large, complex scenes. Many advanced VRay features are explored including, Ambient Occlusion, VRayPhysical Camera, VRayLightMtl, VRayIES, and Image Based Lighting using HDRI and VHDRI.

The instructor demonstrates exterior and interior lighting techniques used by major production houses and dissects award winning scenes to illustrate how to bring projects to life. The course ends with a look at using VRay RT in production, GI Techniques for Animation, and a few other tips and tricks to maximize speed and efficiency.

V-Ray Session Outline

DAY 1

Linear Workflow/ Physical Workflow – 1.5 Hours

  • Topics: Linear Workflow, Gamma, Color Mapping, Clamp, Float, EXR Files, Gamma Corrected Colors, Excel Formula, Colormunki Script, Physical Values

VrayPhysical Camera/ VrayFrameBuffer – 1 Hour

  • Topics: Physical Camera, Exposure Tables, VrayFrameBuffer for Exposure

Image Based Lighting/ HDRI and VHDRI – 1.5 Hours

  • Topics: VRaySun and Sky, Using VrayFrameBuffer to Measure Values, Image Based Lighting, HDRI and VHDRI, VRayDomeLight

VRayLightMaterial and Physical Values – .5 Hour

  • Topics: VrayLightMtl, controlling Output and values

Render Elements and Compositing (incl. Ambient Occlusion) – 1.5 Hours

  • Topics: Render Elements, Using Render Elements to Troubleshoot Renderings, Render Element Math and Compositing, Vrayimagefile, ProEXR, Ambient Occlusion, ZDepth

GI Settings – 1 Hour

  • Topics: GI Settings, Evaluate and Demonstrate Irradiance, Light Cache and Brute Force

Image Sampling, Speed vs. Noise – 1 Hour

  • Topics: Antialiasing, Color Threshold, Noise Threshold

Color Management – 1 Hour

  • Topics: Color Management theory and practical workflows (Jeff Mottle)

DAY 2

Interior Lighting Techniques – 2 Hours

  • Topics: Interior Lighting, VRayIES Files, VRayLights/ Skylight Portals/ VRayMeshLight, Glazing

Interior Rendering and Troubleshooting – 2 Hours

  • Topics: Area Light Values, Glossy Sampling, Noise VRayMaterials/ VRayBlendMTl, Brute Force By Material, Floor Generator Script, MaterialbyElement, VRayNormalMap/ CrazyBump Demo

Managing Large Scenes – 1 Hour

  • Topics: 32 vs. 64 bit/ Vray Proxies, Dynamic Memory, MultiScatter

Exterior Night Lighting Techniques – 1 Hour

  • Topics: VRaySphereLight, Night Lighting Set Up

Exterior Night Rendering and Compositing - 1 Hour

  • Topics: Rendering and Compositing Lighting Passes Individually

GI Techniques for Animation – 1 Hour

  • Topics: Irradiance and Incremental Add to Map, Light Cache Flythrough, Brute Force

VRayRT, VRayRT GPU and Progressive Path Tracing - 1 Hour

V-Ray Advanced (Session 2)

COURSE DESCRIPTION

Recording Length:  15 Hours

V-Ray 2.0 (Advanced Session 2) is designed for the professional V-Ray user who wants to learn techniques in linear workflow, effects, settings and advanced composition.  For more details, please review the session outline below. 

V-Ray Session Outline

DAY 1

Linear Workflow, Effects and Settings

Linear/ Physical Workflow                      

Advanced Shaders & Real World Materials

  • VrayMtlWrapper
  • Vray2SidedMtl
  • VrayLightMtl
  • VrayBlendMtl
  • Sub Surface Scattering

Physical Camera Settings

  • Still Camera
  • Movie Camera
  • VrayFrameBuffer Exposure Control

Advanced Optical Effects

  • Depth of Field (In-Camera & Post)
  • Motion Blur (In Camera & Post)
  • Dispersion
  • Glare

Advanced Lighting Effects

  • Volume Light
  • Caustics

Advanced Environmental Effects

  • VRayEnvironmentFog

DAY 2

Rendering & Advanced Compositing

Rendering Pipeline                       

  • Distributed Rendering
    • VRay Advanced
    • VRayRT
  • Backburner
    • Strip Rendering
    • Distributed Rendering
    • Rendering Irradiance, Light Cache, and Animation

Advanced Rendering Techniques

  • Rendering Animated Exterior Scenes  (Static Objects)
  • Rendering Animated Exterior Scenes (Moving Objects)
  • Rendering Animated Interior Scenes (Static Objects)
  • Rendering Animated Interior Scenes (Moving Objects)

Render Elements/ Advanced Compositing

  • 32 Bit Output EXR/ HDR
  • Compositing Math

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