Videos recorded from previous live events.
CGschool has compiled the most comprehensive Photoshop training for 3D visualization artists. Altogether you will learn over 45 hours of Photoshop training for architectural visualization. You won’t find this kind of comprehensive 3D architectural visualization training anywhere else in the world.
Photoshop Video Courses Includes (Click the Tabs Above for Class Details):
- Photoshop Beginner
- Photoshop Advanced
- Masterclass 1 (Studio AMD) – Image Post Production
- Masterclass 3 (Kilograph) – Image Post Production
Masterclass Studios and Instructors
Since its inception in 1992, studio amd’s partners and staff have dedicated their talents to refining the art of architectural imaging. Studio amd is committed to understanding the unique challenges of each project. We are sensitive to the architecture and real estate industry’s need for visual media that balances both artistic interpretation and realism. Over the past 20 years, this studio has been the most honored architectural illustration firm in the world, including winning the prestigious Hugh Ferriss Memorial Prize twice.
studio amd has actively sought out project collaboration with those architectural firms, marketing firms and developers who are considered leaders within the design and real estate industries. These collaborations have enabled us to carefully craft a portfolio with a great range of illustration and animation styles to suit the varied circumstances of each project.
studio amd’s illustrators and film makers have educational backgrounds in architecture and fine arts. Our staff members frequently teach, blog, and lecture at conferences and architecture schools throughout the US.
Renderings and animations are frequently considered little more than a marketing tool. At Kilograph, they take visualization a step further ensuring that these visual assets inspire not only the client but also the designers themselves. As a valuable step of the design process, they strive to make their images as unique as your projects.
A multidisciplinary visualization studio, Kilograph’s extensive knowledge of the architectural design process coupled with over 15 years of combined experience in feature film visualization, animation and visual effects, informs our unique approach. Their team of experts includes licensed architects, visual effects designers, illustrators and animators.
At Kilograph they are interested in a collaborative approach to design and visualization. Rather than practice a one size, one style fits all approach, they strive to cultivate close partnerships with their clients from project start to finish, ensuring that compelling translations of design visions are always achieved.
Kilograph produces a broad range of visual materials, from conceptual images and animations to complete digital video productions.
Brian Zajac received his B.F.A. from Bowling Green State University in Ohio and began working in the field of 3D in the mid 90s. At that time, a typical workstation cost as much as $100,000 and ran at a fraction of the speed of today’s computers. He left 3D and turned his sights towards a career in web design where he wouldn’t have to wait so long to see the fruits of his labor. In 2001, Brian started his own company EyeMagination with the goal to build the best possible web-based solutions and internet marketing for small businesses. Brian has worked with several high-profile organizations, such as the PGA, American Golf, and the New York Yacht Club.
After establishing his web-based business, Brian noticed that the 3D world of technology had become much faster, produced better results, and was finally cost-effective. So, along with his business partner Brian Smith, he formed 3D Architectural Solutions (3DAS)—a 3D architectural visualization facility specializing in the production of architectural renderings and animations.
Brian later joined efforts with his business partner Jeff Mottle to develop CGschool – the only company in the world that provides Autodesk Authorized books and training dedicated to architectural visualization while simultaneously working full-time in visualization production.
Lon is an integral member of the Chaos Group (makers of V-Ray) executive team, overseeing the expanding US operations as the firm’s Vice President of Business Development. Lon works closely with Chaos Group partners and customers, developing strategic market initiatives and promoting advancements in rendering technology.
Prior to Chaos Group, Lon Grohs leads the Neoscape studio’s visualization teams, constantly pushing technological, creative, and artistic limits to achieve the most beautiful and impactful imagery possible. He is responsible for shaping each project’s vision, carefully maintaining the delicate balance between art, messaging, and tangible effectiveness of the solution. As Creative Director, Lon collaborates closely with Neoscape’s highest profile clients, including internationally acclaimed design firms Studio Daniel Libeskind, Moshe Safdie and Associates, Zaha Hadid Architects, Pelli Clarke Pelli, HOK, SOM, and Foster + Partners.
Jon Kletzien is an architectural illustrator, partner, and co-founder of studioamd(est.1992). He has been working closely with the images, clients and the full range of project types and scales that have come through the studios office from the Sochi 2014 Olympics, to private residences for Richard Meier. In addition to his role as creative director at the studio for the last 19 years Mr. Kletzien has taught architectural drawing at his alma mater, the Rhode Island School of Design, and is a frequent lecturer, including the keynote speaker for the 2007 Design Communication Association conference. Jon is a former Treasurer and President of the American Society of Architectural Illustrators, and has served on the ASAI annual jury.
Gordon Tarpley comes from a background in traditional arts and focuses on applying these techniques to a digital medium. His skills cover the gamut, from painting, illustration, photography, graphic design, 3d modeling, sculpting (digital and traditional), lighting, matte painting and 3d printing. Outside of his many projects at StudioAMD he has done a wide variety of work for clients such as The state of Florida, Whirlpool, Kholer, Kitchen Aid, Microsoft, Lucasarts, Universal Studios and many more.
Keely Colcleugh founder of Kilograph Visualization, is a designer with over fourteen years experience in the fields of architecture, graphic design, film and animation. Keely has worked as an architectural designer, animator and visual effects artist on feature films, commercials and music videos. She was a project manager for Bruce Mau Design in Toronto Canada, a visualization artist for Atelier Jean Nouvel and, prior to founding Kilograph in 2009, she served as the Director of Architectural Visualization for Pixel Liberation Front, a leading visual effects and animation studio in Los Angeles. Keely received a Bachelors Degree in Architecture from McGill university in Montreal and a Masters in Design from the Southern California Institute of Architecture.
Jason Addy has been involved in architectural visualization for the past 10 years. Jason’s work has been published in Ballistic’s Expose and in 2012 he was the recipient of the ASAI Hugh Ferris award for architectural illustration. Jason spent six years in house at large architecture firms and two and a half years at Neoscape as a senior digital artist. Working on large scale, fast paced competition projects which involve architectural films as well as still rendering work has become his specialty through his years of experience. Moderating forums and editing industry news sites such as Max Underground and Vizdepot are a few things that Jason does to give back to the CG community. Jason currently uses his skill set and experience at Kilograph as an Associate.
Fredy has over 6 years of professional experience in architecture and visualization. Educated as an architect and having worked in the field Fredy has turned his interests toward representation. Special focuses for Fredy include painting in post production and color theory. Fredy has collaborated as an artist with Vyonyx in London, Pixel Flakes and Fosters Partners among many others. Fredy has been with Kilograph, both as a collaborating artist and most recently as Associate since 2010.
Recording Length: 16.5 Hours
Learn critical Photoshop settings and intermediate techniques that professionals use every day. On the first day we will cover the overall interface and critical tools used in CS5. On the second day, we will train you to use additional enhancement tools and concepts. All the training tools and concepts taught in this course can be applied in every type of business that needs to manipulate photos (web design, graphics design, photography and CG visualization are just a few examples). If you ever needed to learn Photoshop or the new tools in CS5 quickly, this is the class for you!
Photoshop Session Outline
Video Part 1 - Beginner
Introduction & Photoshop Setup – 4 Hours
- Introduction (.5 Hour)
- Interface & Navigation (2.5 Hours)
- Selection Sets (Magic Wand, Lasso, Marqee Tools) – 1 Hour
Critical Tools – 5 Hours
- Layers & Smart Objects (1 Hour)
- Text, Vector Objects & Understanding Path Tools (1 Hour)
- Duplicating Objects (Cloning, Healing, Special Copy/Paste) – 2 Hours
- What’s New in CS5? (1 Hour)
Video Part 2 - Intermediate
Enhancing Images – 9 Hours
- Blending Layers and Options (2 Hours)
- Masking, Blending and Alpha Channels (1.5 Hours)
- Filters (.5 Hour)
- Image Enhancements & Repairing (2.5 Hours)
- Scale, Skew, Perspecitve and Distort Images (1.5 Hours)
- Graphical Automation & Optimization (.5 Hour)
- Question & Answer (.5 Hour)
Recording Length: 15 Hours
This course is designed for Photoshop users looking to advance their skills. Beginning with an in-depth look at Color Management and Color Workflows, the instructor walks through the entire process of Color Correction using various production-tested techniques. Using several real world examples the instructor demonstrates compositing methods used by major production houses and dissects award winning scenes to illustrate how to bring projects to life. The course ends with a look at creating HDR and Panoramic images as well as a brief introduction to Camera RAW and Photoshop Lightroom for Color Correction and Color Grading.
Photoshop Session Outline
Video Part 1
Colors, Transfer Modes & Texture Maps
- Color Management Overview Color Bit Depth (8, 16, and 32)
- Working with 32 Bit Files EXR/ HDR
- Color Modes/ Understanding RGB, CMYK, and LAB
- Advanced Color Correction
- Hue/ Saturation
- Color Balance
- Selective Color
- Transfer Modes (Add, Multiply, Overlay, Color, Luminosity etc.)
- Image Filters
- Gaussian Blur
- Unsharp Mask
- High Pass
- Creating Tileable Texture Maps
Video Part 2
Compositing, Advanced Photo Techniques & Formats
- Layer Management Compositing Render Passes
- Working with Mattes, Masks, and Alpha Channels– Working with Smart Objects
- Compositing Scene Entourage
- Advanced Photo Features
- Merge to HDR
- Photomerge/ Creating Panoramas
- Image Enhancement
- Dodge and Burn
- Sponge Tool
- Adobe Lightroom
- Camera RAW
- Color Grading
Recording Length: 7 Hours
Join Jon Kletzien and Gordon Tarpley from Studio AMD as they show you how to make a great image, and get home on time. Through the development of an image project attendees will be shown reflections on a workflow strategy for small work groups in order to maximize productive office hours, even out man power demands over the project lifespan and paint (composite) it to its final form.
Masterclass Session Outline
THE PRODUCTION CURVE (3 Hours)
The Masterclass Production Curve and where we all lose time
- The Curve
- technical snafus
- render time
Attacking the Curve
- Getting to painting sooner
- Knowing what you’re making
- space and form
- landscapes, and portraits.
- History, precedents
- The real Power of Xrefs
- Organizing a Pass manager for the issues we all confront
- Atomizing the database
- Daily timing
- Layer structure
- Wedding xrefs, a pass manager, and a network render farm.
- Backburner/Deadline and the project end game
NON-DESTRUCTIVE EDITING TOWARDS A FINAL PRODUCT (4 Hours)
- Importing Layers and organizing passes
- Layer groups, color coding and the importance of naming
- Layer masks/Folder masks
- Ways to utilize the handy elements of our specific workflow
- Mask Channels
- Alpha channels
- MM passes
- Object ID
- vray wire color
- Uses of adjustment layers
- RBG curves
- Hue/Saturate by individual color
- Layer Mask Adjustment panel
- Short deadlines and Photoshop rescue
- Quickly creating mood for more dramatic images
- Quick generic 3d lighting setups, the good and bad.
- Knowing what you can get away with in photoshop to save time in 3d
- How much time spent lighting in 3d vs adjusting in PS
- Photoshop Masterclass related Time saving tips and Techniques
Recording Length: 7.25 Hours
Join three of Kilograph’s lead artists as they dive into the production and creative workflows used in their company to create stunning renderings in a production environment.
Masterclass Session Outline
PROJECT RESEARCH (.5 Hours)
- Real world reference imagery Location, atmosphere, weather, colors. Photographers Websites/ Personal photography
- Camera setups> High and low aerial, street views and interior views.(attractive point of views, playing with perspective, lens angle, rotating views, golden or third rules and photomontage)
- Lighting references: oblique lighting/ times of day/ Natural, (Time of the day: Hard Light vs soft light, golden hour)
- Color reference / Inspiration images Color Theories (Complementary Colors, Warm vs Cool defining mood, achromatic colors, opaques and highlights)
3D SCENE SETUP USING 3DS MAX AND V-RAY (3 Hours)
Importing / Exporting files from clients
Model clean up and detailing
- Flipping faces
- Layer organization and grouping
- Chamfering edges
- Rule of thirds – http://digital-photography-school.com/rule-of-thirds
- Foreground objects vs objects in distance
- Focal points
- Mocking up people using silhouettes
Rendering – Test renders
- Low GI
- Image sampler settings – Use fixed for test renders
- Noise threshold
Lighting / Cameras – Interior / Exterior
- Cameras – Interior / exterior exposure
- Vray sun and sky setup – Exterior
- Skylight portals – Interior
- Using HDR’s
- Environment overrides for reflections and GI
Texturing / Materials
- Diffuse / Specular setup
- Bump vs Displacement – When to use them.
- Large scale non-tiling textures for landscape
- Road mapping textures: approaches.
Using proxies to your advanatage
- Collapsing geometry properly
- Making sure pivots are at the base of your objects
- Exporting Vray meshes after doing all of the above.
- Talk about using only instanced geometry when copying proxies.
Utilizing plugins – Forest pack
- Adding plants to your newly created forest object
- Splines vs Mesh scatter surfaces
- Using boundaries to include / exclude
- Clusters / grouping of plants
- Variation / size and scale
- Placing trees manually using sub object mode
- Zdepth, raw reflection, raw refraction, Normals, Multi mattes, wire color, Specular, ExtraTex (dirt)
Render settings – Final render
2D POST PRODUCTION (3.75 Hours)
- Layer naming
Overall color and level adjustments to balance raw renders
- Utilizing our render elements
- Adding textures to surfaces lacking detail
- Painting dirt / wear and tear
- Extending backgrounds
- Using brushes and creating custom brushes
- Lighting – Rim lights, point lights, sun direction etc.
- Attire that fits our scene / mood and other people in the scene.
- Scale and eye-lines
- Hero characters – When to use them
Atmosphere and mood
- Headlight Streaks
- Extras (blowing leaves, touches of realism and fantasy)
- Chromatic Abberation / Sharpening
- Cold and Warm
File output for print vs digital use
- JPEG – Ok for web and digital use
- TIF – Best for print / Color
- DPI – The great debate / Pixels vs Inches