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Post Production Training

Think you know Photoshop? We would love the opportunity to show you what you do not know. Fusion? PF Track? If you are working with animations and not using programs like these, you have only scratched the 3D surface of knowledge.

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Rendering Engine Training

Do not just use programs like V-Ray and mental ray ... understand them. With the CGschool, learn what goes on behind the algorithms of these top render engines.

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The CGschool provides 3ds Max training at beginner, intermediate, and advanced levels. Learn the tools to maximize speed and efficiency.

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Dreamweaver, Wordpress, Flash. Everyone has a website, but few are truly art, and even fewer are utilized to their full potential. CGschool provides one of the best Internet training programs you will find anywhere on the planet.

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3ds Max Bundle

CGschool has compiled  over 55 hours of 3ds Max training for architectural visualization.  Act now and you will save $398 than buying the videos separately.  You won’t find this kind of comprehensive 3D architectural visualization training anywhere else in the world.

The 3ds Max bundle includes (Click the Tabs Below for Class Details):

- 3ds Max Beginner
- 3ds Max Intermediate
- 3ds Max Advanced Modeling
- 3ds Max System Resources

Regular Price:
Promo Price:
Recording Length:
$996
$598 (Save 40%)
56 Hours
purchase video recordings
 
  • 3ds Max Beginner
  • 3ds Max Intermediate
  • 3ds Max Advanced Modeling
  • 3ds Max System Resources
         
Course Details
 
Course Description
 
Instructor Profile
         
         
  Recording Price:   $299  
  Recording Length:   18 Hours  
             

 
 

Example Video (Please View at Full Screen)


Class Preview | More Video Tutorials
 
     
  This training course is designed for users with less than 6 months production experience in 3ds Max and teaches students the 3ds Max tools essential for creating architectural renderings and animations. In this training course, the instructor covers every major component of the 3D design visualization process, from modeling to production, with special emphasis on those tools that will provide users the greatest efficiency in producing visualizations. This class avoids advanced topics such as inverse kinematics, reactor, space warps, etc, to allow more time to be devoted to those areas of the program which serve as the foundation of most visualization projects. Students will learn countless tips and tricks that maximize productivity and efficiency that normally takes many years in a production environment to learn. 3ds Max is a large and complex application – but by learning just the features that apply to visualizations, you’ll be learning everything you need to know to get ahead in the industry in the shortest possible time. This course requires no previous knowledge in any 2D or 3D software. Covers 3ds Max 2011 with most support files provided in Max 2009 or earlier.           

 

 
     
 
     
 
Brian Smith
Brian Smith
Brian Smith
Alexander Gorbunov
 
     
 
 
Session Outline
     

(DAY 1)   

The Fundamentals
 
0800-0900 Key Interface Elements
0900-1000 Basic Visualization Modeling (Edit Spline, Edit Mesh, Box Modeling)
Modeling
 
1000-1100 Integrating AutoCAD with Visualization Modeling (Importing line work / Workflow)
1100-1200 Critical Compound Objects Part I – Lofting
1300-1400 Critical Compound Objects Part II – Scatter, Terrain, Booleans
1400-1500 Critical Visualization Modifiers
Materials
 
1500-1600 Material Basics for Visualization (Material Editor)
1600-1700 Critical Map Channels and Map Types
1700-1800 UVW Mapping
 

(DAY 2) 

Lighting
 
0800-0900 Lighting Basics for Visualization (Light types and Critical Settings)
0900-1000 Photometric Lights and Global Illumination
Cameras and Animation
 
1000-1100 Camera and Animation Basics for Visualization (Critical Settings and Constraints)
1100-1200 Animation Controllers and the Curve Editor
1300-1400 Rendering Basics for Visualization
Efficient Workflow
 
1400-1500 Scene Assembly (Linking vs. Importing vs. XRefs vs. Proxies)
1500-1600 Basic Visualization Effects
1600-1800 Production Tips and Tricks
         
Course Details
 
Course Description
 
Instructor Profile
         
         
  Recording Price:   $299  
  Recording Length:   18 Hours  
             

 
 
Example Video (Please View at Full Screen)


Class Preview | More Video Tutorials

 
 
     
  This training course is designed for users with at least 6 months production experience in 3ds Max and is designed to show students how to put their knowledge to practical application by creating the individual components that make up the typical architectural visualization. Specifically, students will learn numerous methods for creating structural elements of a building, such as walls, windows, doors, etc, as well as the numerous different site object types that can be found in most visualizations, such as curbs, roads, and sidewalks, etc. Following material and lighting techniques, students learn how to create high quality animations while maintaining speed and efficiency during the rendering process. Next, the instructor presents methods of implementing all of the important effects that can really make visualizations stand out above the competition. Finally, students are given invaluable insight into the world of marketing a 3D visualization company as well as time tested production tips…all of which are sure to increase efficiency, reduce work load, and speed up renderings. This training course requires a fundamental level of knowledge of 3ds Max. Covers 3ds Max 2011 with most support files provided in Max 2009 or earlier.  
     
 
     
 
Brian Smith
Brian Smith
Brian Smith
Alexander Gorbunov
 
  NOTE:  Final instructor for this class announced a few days before class begins.  
 
 
Session Outline
     

(DAY 1)   

Scene Preparation
0800-0900 Working with AutoCAD, AutoCAD Architecture and Revit drawings
0900-1000 Advanced 2D Modeling

 

Creating Building Elements
1000-1100 Walls
1100-1200 Windows and Doors
1300-1400 Roofs
1400-1500 Furniture

 

Creating Site Elements
1500-1600 2D & 3D Sites
1600-1700 Vegetation
1700-1800 Backgrounds
 

(DAY 2)   

Finishing a Scene
0800-0900 Advanced Material Creation
0900-1000 Unwrap UVW
1000-1100 Advanced Lighting Techniques

 

Animation Techniques
1100-1200 Animating Architectural Elements
1300-1400 Controllers and the Curve Editor

 

Efficient Workflow
1400-1500 System Resource Management
1500-1600 Render Elements and Power Modifiers
1600-1800 Production Tips and Tricks
         
Course Details
 
Course Description
 
Instructor Profile
         
         
  Recording Price:   $299  
  Recording Length:   18 Hours  
             

 
 
Example Video (Please View at Full Screen)
 

1st 10 Minutes of Webinar (View Full) 

 

 
 
 
     
  This training course is designed for users with an intermediate level knowledge of 3ds Max who are already familiar with general modeling features. The training course is designed to teach students an advanced and highly efficient way to create complex objects for visualization projects, whether it’s a chair or a vase, car or chandelier, tree or bath tub… just about anything. Students will be shown nearly every modeling tool available in 3ds Max for fast and effective work. The instructor will demonstrate how to improvise and use unique modeling techniques to find best ratio between speed and quality. Using practical exercises and visual examples, students will learn useful tools and commands, critical modifiers, hidden powers of Editable Poly and Editable Spline objects, modeling tips and tricks, how to create materials and textures, and much more.   
      
 
     
  Alexander Gorbunov began using 3d Studio for the first time in 1996 when he started his Bachelor of Fine Arts degree at the Ukraine State Maritime Technical University in Nikolaev, Ukraine…[Read Bio ]  
     
 
 
Session Outline
     

(DAY 1)

0800-0830 Overview of general practices, industry standards and examples evaluated
0830-0900 Principles and workflow of furniture and other complex model creation
0900-0930 Advanced 3ds Max 2010 interface features and optimization of models
0930-1030 Deep analysis practical application of all available 2D shapes & 3D geometry
1030-1200 Editable spline – deep analysis and practical
1300-1430 Editable poly – deep analysis and practical application
1430-1530 Interactive modeling – model #1, low complexity
1530-1630 Compound objects – deep analysis and practical application
1630-1800 Modifiers – deep analysis and practical application

 

 

(DAY 2)

0800-1000 Interactive modeling – model #2, medium complexity
1000-1200 Interactive modeling – model #3, medium complexity
1300-1500 Interactive modeling – model #4, high complexity
1500-1600 Advanced material application to complex models
1600-1700 Tips and tricks
1700-1800 Additional software and plugins to improve performance

 

         
Course Details
 
Course Description
 
Instructor Profile
         
         
  Recording Price:   $99  
  Recording Length:   2 Hours  
 


NOTE:  Video is Professionally Edited

(Reduced Pauses, Cleaner Audio, & Voice Re-Recorded)  

 

Example Video (Please View at Full Screen)

Class Preview | More Video Tutorials

 
 
     
  A frustrating reality of working in any 3D program is waiting on the computer to process information. Most of the time 3ds Max is waiting on us for input but for numerous different situations we are forced to wait on 3ds Max and our computers, depending largely on how we manage our scenes. Someday when computers are powerful enough, you may never have to worry about how complex your scenes become, but for the foreseeable future, you should employ practices and procedures that keep your wait times and render times to a minimum. So what are the attributes of a scene that affect the amount of time you have to wait on your computer and what can you do to minimize your wait? This video explores what goes on behind the scenes with 3ds Max and our computers. It examines how algorithms work to process our commands and provides time-tested production tips and techniques to help maximize speed and efficiency. After watching, you will understand how to make your system work faster and how to avoid difficulties in working with large scenes.   
     
 
  Brian Smith 
Brian Smith began his 2D and 3D CAD studies in the early 90s and worked as an animation specialist in architectural, engineering, and landscaping firms in southwest Florida. He started his own company in 2001, specializing in the production of architectural animations and renderings, and a few years later cofounded the production company 3D Architectural Solutions (3DAS) in Sarasota, Florida… [ Read Bio ]
 
 
 
 
Session Outline
 This presentation discusses how to improve system resource management as it relates to the following four areas:File size
RAM
Open/Save Times
Bitmaps/Materials
Video Refresh Rates  

After you complete this webinar, you will know the answers to these questions and
countless other questions related to system resource management, such as the following:

What is a BSP tree, how does it work and why is it important to proper resource management?
What has a greater impact on file size and render time; the total vertex count or total polygon count? Why?
Why do scenes with the same polygon count often have widely ranging render times, load times, and file sizes?
When should you create copies, instances, XRefs and proxies?
What’s the difference between static memory and dynamic memory?
Do modifiers increase file size and/or memory consumption? Why or why not?
When should you collapse objects or leave the modifier stack unchanged?
When should you attach objects together or leave as separate objects?
In terms of system resource management, what is the difference between an Edit Mesh and Edit Poly?
How much RAM and processing power do you really need?
What exactly is raytracing and how does it affect RAM consumption and render times?
How can you minimize system crashes even with large scenes on non-powerful workstations?
What size bitmaps should be used on materials? What file types should be used and why?
What happens to the operands of a compound object when the final object is created?


 

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