3ds Max Bundle
CGschool has compiled
over 55 hours of 3ds Max training for architectural visualization. Act now and you will save $398 than buying the videos separately. You won’t find this kind of comprehensive 3D architectural visualization training anywhere else in the world.
The 3ds Max bundle includes (Click the Tabs Below for Class Details):
- 3ds Max Beginner
- 3ds Max Intermediate
- 3ds Max Advanced Modeling
- 3ds Max System Resources
Regular Price:
Promo Price:
Recording Length: |
$996
$598 (Save 40%)
56 Hours |

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- 3ds Max Beginner
- 3ds Max Intermediate
- 3ds Max Advanced Modeling
- 3ds Max System Resources
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Course Details
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Course Description
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Instructor Profile
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Recording Price: |
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$299 |
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Recording Length: |
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18 Hours |
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Example Video (Please View at Full Screen)
Class Preview | More Video Tutorials |
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This training course is designed for users with less than 6 months production experience in 3ds Max and teaches students the 3ds Max tools essential for creating architectural renderings and animations. In this training course, the instructor covers every major component of the 3D design visualization process, from modeling to production, with special emphasis on those tools that will provide users the greatest efficiency in producing visualizations. This class avoids advanced topics such as inverse kinematics, reactor, space warps, etc, to allow more time to be devoted to those areas of the program which serve as the foundation of most visualization projects. Students will learn countless tips and tricks that maximize productivity and efficiency that normally takes many years in a production environment to learn. 3ds Max is a large and complex application – but by learning just the features that apply to visualizations, you’ll be learning everything you need to know to get ahead in the industry in the shortest possible time. This course requires no previous knowledge in any 2D or 3D software. Covers 3ds Max 2011 with most support files provided in Max 2009 or earlier.
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Brian Smith
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Alexander Gorbunov
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Session Outline
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(DAY 1)
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The Fundamentals
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| 0800-0900 |
Key Interface Elements |
| 0900-1000 |
Basic Visualization Modeling (Edit Spline, Edit Mesh, Box Modeling) |
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Modeling
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| 1000-1100 |
Integrating AutoCAD with Visualization Modeling (Importing line work / Workflow) |
| 1100-1200 |
Critical Compound Objects Part I – Lofting |
| 1300-1400 |
Critical Compound Objects Part II – Scatter, Terrain, Booleans |
| 1400-1500 |
Critical Visualization Modifiers |
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Materials
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| 1500-1600 |
Material Basics for Visualization (Material Editor) |
| 1600-1700 |
Critical Map Channels and Map Types |
| 1700-1800 |
UVW Mapping |
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(DAY 2)
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Lighting
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| 0800-0900 |
Lighting Basics for Visualization (Light types and Critical Settings) |
| 0900-1000 |
Photometric Lights and Global Illumination |
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Cameras and Animation
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| 1000-1100 |
Camera and Animation Basics for Visualization (Critical Settings and Constraints) |
| 1100-1200 |
Animation Controllers and the Curve Editor |
| 1300-1400 |
Rendering Basics for Visualization |
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Efficient Workflow
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| 1400-1500 |
Scene Assembly (Linking vs. Importing vs. XRefs vs. Proxies) |
| 1500-1600 |
Basic Visualization Effects |
| 1600-1800 |
Production Tips and Tricks |
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Course Details
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Course Description
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Instructor Profile
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Recording Price: |
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$299 |
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Recording Length: |
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18 Hours |
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Example Video (Please View at Full Screen)
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This training course is designed for users with at least 6 months production experience in 3ds Max and is designed to show students how to put their knowledge to practical application by creating the individual components that make up the typical architectural visualization. Specifically, students will learn numerous methods for creating structural elements of a building, such as walls, windows, doors, etc, as well as the numerous different site object types that can be found in most visualizations, such as curbs, roads, and sidewalks, etc. Following material and lighting techniques, students learn how to create high quality animations while maintaining speed and efficiency during the rendering process. Next, the instructor presents methods of implementing all of the important effects that can really make visualizations stand out above the competition. Finally, students are given invaluable insight into the world of marketing a 3D visualization company as well as time tested production tips…all of which are sure to increase efficiency, reduce work load, and speed up renderings. This training course requires a fundamental level of knowledge of 3ds Max. Covers 3ds Max 2011 with most support files provided in Max 2009 or earlier. |
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Brian Smith
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Alexander Gorbunov
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NOTE: Final instructor for this class announced a few days before class begins. |
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Session Outline
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(DAY 1)
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Scene Preparation
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| 0800-0900 |
Working with AutoCAD, AutoCAD Architecture and Revit drawings |
| 0900-1000 |
Advanced 2D Modeling |
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Creating Building Elements
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| 1000-1100 |
Walls |
| 1100-1200 |
Windows and Doors |
| 1300-1400 |
Roofs |
| 1400-1500 |
Furniture |
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Creating Site Elements
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| 1500-1600 |
2D & 3D Sites |
| 1600-1700 |
Vegetation |
| 1700-1800 |
Backgrounds |
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(DAY 2)
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Finishing a Scene
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| 0800-0900 |
Advanced Material Creation |
| 0900-1000 |
Unwrap UVW |
| 1000-1100 |
Advanced Lighting Techniques |
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Animation Techniques
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| 1100-1200 |
Animating Architectural Elements |
| 1300-1400 |
Controllers and the Curve Editor |
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Efficient Workflow
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| 1400-1500 |
System Resource Management |
| 1500-1600 |
Render Elements and Power Modifiers |
| 1600-1800 |
Production Tips and Tricks |
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Course Details
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Course Description
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Instructor Profile
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Recording Price: |
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$299 |
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Recording Length: |
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18 Hours |
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Example Video (Please View at Full Screen)
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This training course is designed for users with an intermediate level knowledge of 3ds Max who are already familiar with general modeling features. The training course is designed to teach students an advanced and highly efficient way to create complex objects for visualization projects, whether it’s a chair or a vase, car or chandelier, tree or bath tub… just about anything. Students will be shown nearly every modeling tool available in 3ds Max for fast and effective work. The instructor will demonstrate how to improvise and use unique modeling techniques to find best ratio between speed and quality. Using practical exercises and visual examples, students will learn useful tools and commands, critical modifiers, hidden powers of Editable Poly and Editable Spline objects, modeling tips and tricks, how to create materials and textures, and much more. |
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Alexander Gorbunov began using 3d Studio for the first time in 1996 when he started his Bachelor of Fine Arts degree at the Ukraine State Maritime Technical University in Nikolaev, Ukraine…[Read Bio ] |
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Session Outline
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(DAY 1)
| 0800-0830 |
Overview of general practices, industry standards and examples evaluated |
| 0830-0900 |
Principles and workflow of furniture and other complex model creation |
| 0900-0930 |
Advanced 3ds Max 2010 interface features and optimization of models |
| 0930-1030 |
Deep analysis practical application of all available 2D shapes & 3D geometry |
| 1030-1200 |
Editable spline – deep analysis and practical |
| 1300-1430 |
Editable poly – deep analysis and practical application |
| 1430-1530 |
Interactive modeling – model #1, low complexity |
| 1530-1630 |
Compound objects – deep analysis and practical application |
| 1630-1800 |
Modifiers – deep analysis and practical application |
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(DAY 2)
| 0800-1000 |
Interactive modeling – model #2, medium complexity |
| 1000-1200 |
Interactive modeling – model #3, medium complexity |
| 1300-1500 |
Interactive modeling – model #4, high complexity |
| 1500-1600 |
Advanced material application to complex models |
| 1600-1700 |
Tips and tricks |
| 1700-1800 |
Additional software and plugins to improve performance |
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Course Details
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Course Description
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Instructor Profile
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Recording Price: |
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$99 |
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Recording Length: |
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2 Hours |
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NOTE: Video is Professionally Edited
(Reduced Pauses, Cleaner Audio, & Voice Re-Recorded)
Example Video (Please View at Full Screen)
Class Preview | More Video Tutorials |
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A frustrating reality of working in any 3D program is waiting on the computer to process information. Most of the time 3ds Max is waiting on us for input but for numerous different situations we are forced to wait on 3ds Max and our computers, depending largely on how we manage our scenes. Someday when computers are powerful enough, you may never have to worry about how complex your scenes become, but for the foreseeable future, you should employ practices and procedures that keep your wait times and render times to a minimum. So what are the attributes of a scene that affect the amount of time you have to wait on your computer and what can you do to minimize your wait? This video explores what goes on behind the scenes with 3ds Max and our computers. It examines how algorithms work to process our commands and provides time-tested production tips and techniques to help maximize speed and efficiency. After watching, you will understand how to make your system work faster and how to avoid difficulties in working with large scenes. |
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Brian Smith began his 2D and 3D CAD studies in the early 90s and worked as an animation specialist in architectural, engineering, and landscaping firms in southwest Florida. He started his own company in 2001, specializing in the production of architectural animations and renderings, and a few years later cofounded the production company 3D Architectural Solutions (3DAS) in Sarasota, Florida… [ Read Bio ] |
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Session Outline
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This presentation discusses how to improve system resource management as it relates to the following four areas:File size
RAM
Open/Save Times
Bitmaps/Materials
Video Refresh Rates
After you complete this webinar, you will know the answers to these questions and
countless other questions related to system resource management, such as the following:
What is a BSP tree, how does it work and why is it important to proper resource management?
What has a greater impact on file size and render time; the total vertex count or total polygon count? Why?
Why do scenes with the same polygon count often have widely ranging render times, load times, and file sizes?
When should you create copies, instances, XRefs and proxies?
What’s the difference between static memory and dynamic memory?
Do modifiers increase file size and/or memory consumption? Why or why not?
When should you collapse objects or leave the modifier stack unchanged?
When should you attach objects together or leave as separate objects?
In terms of system resource management, what is the difference between an Edit Mesh and Edit Poly?
How much RAM and processing power do you really need?
What exactly is raytracing and how does it affect RAM consumption and render times?
How can you minimize system crashes even with large scenes on non-powerful workstations?
What size bitmaps should be used on materials? What file types should be used and why?
What happens to the operands of a compound object when the final object is created?
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